October 2008 Archives

Forums Roman and Virtual

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When it comes to discourse over the Internet and the popular develop of the semantic web through tagging and sharing newsworthy items, we here at JAG have mostly read material that finds these areas of Internet development lacking. Our original discussions of the subject have largely fallen back on a somewhat weak stance of agreement that Reddit is better than Digg - because of filtering and its more intuitive upvoting and downvoting scheme - yet not better enough to mark a major victory for Internet intelligence and citizen journalism. As far as the quality of reader forums surrounding newspapers go, there's still far too much flaming and nitpicking going on to really generate useful input for a newspaper most of the time. I've been bouncing around an idea for awhile that might be a "gamey" or ludic solution to this problem (although requiring far more resources than we're able to acquire for our research). So I figured I'd jot down everything I'd come up with so far and ask for feedback from you, the reading community, on how you'd personally improve the system I've devised.
In response to Ian Bogost's discussion of Platform Studies at the GVU Brown Bag, we raised the question of delivery formats for news games. (Bogost's study deals especially in technical peculiarities of particular consoles, but we've adapted the idea for broader use here) We believe this is not just an important question, but a critical question for conceiving of newsgames. Not only do platforms imply different technologies affecting output, but they can also have an effect on audience. Though we can use some abstract and general concepts to begin designing our newsgame, the platform will dramatically influence its direction.

In order to do this, we unfortunately have to make some generalities. I say unfortunately because we don't like generalities. Bobby believes that terms like 'casual' and 'hardcore' are better suited for the marketing departments than the scholars, though Simon disagrees. Either way, this is an intellectual endeavor with marketing results, so some amount of demographic lumping will occur. We hope to show that these groupings are already a result of the platform technology--that the hardware and platform interfaces are more suited to specific kinds of design. The obvious answer for a newsgame's platform is web browser because it is ubiquitous and structurally connects with news websites. However, to think only about browser games is to limit ourselves to certain kinds of games. By focusing on these other platforms we can develop a broader range of games with greater possibilities.

To explore this question, we're breaking gaming platforms into the following categories:
Web Browser, PC, Xbox 360/Playstation 3, Wii, DS, PSP. Through this discussion we imply/conclude that the Web Browser, Wii, and DS might be where we'd want to narrow the field of investigation for the future dissemination of newsgames.

Photojournalism, Verbs, and Games

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Despite the relative age of documentary and reportage photography, a tradition that can be traced back a century, photojournalism is often seen more as an extension of print journalism than a practice in its own right. Yes, photojournalists publish in glossy magazines as well as in dailies; Yes, Pulitzer prizes are awarded for the practice; yes, journalism schools train photojournalists as specialists within the field; and yes, the photojournalistic essay stretches back over a hundred years, at least to Jacob Riis's 1890 collection How the Other Half Lives: Studies Among the Tenements of New York

But both popular and professional understandings of photojournalism still frequently presume the practice is an illlustrative practice, one of adding images to news stories to help clarify, personalize, or generally accessorize written news. Ironically, this general attitude may persist even after, or perhaps even as a result of, television news and online video news. These forms, perhaps, strive less for a new or different form of news as they do a different way of delivering it.

A few weeks ago, Adam and I gave Democracy 2 a spin.

In Democracy 2, you play as a newly elected president who analyzes data, sets policies, manages a Cabinet, and responds to crises. There are a number of different scenarios (nations) to choose from. Most of them are fake names based on real configurations, although there is one explicitly real-named scenario (the United States).

Democracy 2

The game is certainly fun. For our purposes, Democracy 2 is especially relevant because it acts as a kind of commentary on current issues. Admittedly, the game does not claim to be journalistic. Nonetheless, it does suggest a number of interesting challenges and solutions regarding the intersection of simulation and news.

Note: This post is one in a series of posts that seeks to examine ways in which information visualization (infovis) can be game-like, or gamey (an unfortunate, but fun term we default to when discussing this topic as a group)

One way we can consider infovis to be game-like is by exploring the notion of directed activity. Directed activity in games and in information visualizations influences the ways users navigate through the game or information space and it can occur implicitly or explicitly. In both games and information visualizations directed activity operates to guide the user to certain goals.

Welcome to the Journalism and Games Project Blog

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Welcome to the blog for the Journalism and Games Project. In this research, our goal is to identify the ways journalism and videogames intersect, and to offer new perspectives on how those fields might work together in important ways in the future. Of particular concern to us is this question: can videogames act journalistically? If so, how so? 

This blog is a space for work in progress. Researchers in our group will post new findings and approaches here on a regular basis, with an interest in involving the community in our observations. We're hopeful you will follow along and add any comments, suggestions, or clarifications from your perspective, whether it be that of a journalist, game developer, researcher, or something else entirely. As the ideas we post here gel into arguments, we'll be publishing more formal articles elsewhere on this site. 

Thanks for reading! Oh, and if you'd like an RSS feed, you can find it at http://jag.lcc.gatech.edu/blog/atom.xml.

Recent Comments

  • cindy: we still play the dos version on an old tandy read more
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  • Frank Lantz: It's the specified property of the payoff grid. If I read more

About

About the Researchers

What lies at the intersection of journalism and videogames?

This research project, made possible by funding from the John S. and James L. Knight Foundation, seeks to understand the ways videogames can be used in the field of journalism, providing examples, theoretical approaches, speculative ideas, and practical advice about the past, present, and future of games and journalism.

We're hopeful you will follow along and add any comments, suggestions, or clarifications from your perspective, whether it be that of a journalist, game developer, researcher, or something else entirely.

As the ideas in this blog gel into arguments, we'll be publishing more formal articles on the main site.