(***EDIT: Please note, I use the example of a "tabloid" or exploitation game about Steve Irwin in this article not as a model that should be pursued but as an example of timeliness, the subject of this post. Please see any of our other posts on Newsgames or the Development Process for examples of newsgames that we actually admire. Thank you, GameSetWatch readers! 2/10/09***)
Every once in awhile, I struggle with the idea of the breaking newsgame. How could a newspaper, or an independent game developer, possibly make a game on the fly that was both "worth playing" and directly relevant to the news of the day? The makers of newsgames have, for the most part, freed themselves from worrying about this problem by dealing mainly with ongoing, long-term public issues; however, I constantly have the nagging feeling that these games need to become quite a bit more timely before being attractive as a regular feature for a news source. Let me share the story of a recent flurry of ideas exchanged on this subject.

We recently had a demo day here at Georgia Tech. Sitting in the corner of the room at our News Games booth, I watched (with a twinge of jealousy) Raph Koster and some dudes from the
EVE Online team celebrate the accomplishments of some of my classmates on a board game they'd been working on all semester. None of the famous folks were coming up to ask me about my thoughts on the crossroads of news and gaming. Maybe this just isn't something that has a direct impact on their work? Just when I thought I wasn't going to be having any good conversations that day, a middle-aged man shuffled toward me and asked, in a British accent, if I had anything interesting to show him. It took me a few moments to spy his name tag.
Recent Comments