The history of the editorial game began not with a bang, but with
three. The first (the Big Bang of editorial games, as well as a couple
other genres, so to speak) was the wide adoption of Flash in the
creation of casual webgames. We can date this as sometime around August
2000, when Macromedia released Flash 5
with ActionScript 1.0, XML functionality, and SmartClips (an early form
of components). Flash 5 and Flash MX were instrumental in the
popularization of gaming portals such as AddictingGames.com (which we
will return to near the end) in late 2001.
The second bang occurred on September 11th, 2001. Al-Qaeda's attack
on American soil plunged the country into what seems today to be a
perpetual war, becoming the most visible public issue (until, perhaps,
our most recent economic downturn) both in the United States and
abroad. The war on terror is a polarizing issue, leading to an
explosion of opinion-based publishing on the Internet. Opinions are
cheap, and we're quick to form them. Flash isn't incredibly cheap
unless you're a student, but it is relatively easy to quickly
make a game with it if you have any knowledge of keyframe animation or
basic object-oriented programming.

Finally, the prior currents converge in late September of 2003 (I'm
now finished with the "bang" metaphor): Gonzalo Frasca launches
newsgaming.com with a controversial "toy world" entitled September 12th. Frasca had casually created a political game called Kabul Kaboom
during a transcontinental flight at the beginning of the war in
Afghanistan, and the game's unexpected viral popularity led him to
develop September 12th--an elegantly simple game about the
dangerous assumptions of tactical missile strikes on terrorist
pockets--over the course of the next few months. It employs an early
example of what Ian Bogost calls "the rhetoric of failure"--a game that
can only be "won" by not playing it at all. September 12th became wildly popular, gaining mainstream media attention and inspiring almost a decade of political Flash games (recently winning the Knight Foundation's Lifetime Achievement award for newsgames at this year's Games for Change).
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