
The remainder of the history of news games as we have so far considered it bears out the centrality of this metaphor. That is, the games are produced by a dedicated class of design practitioners, usually in the form of named authors and studios that create artifacts for the benefit and edification of a separate class of individuals called news or information consumers. Even when an individual crosses from the latter class into the former (e.g., citizen journalist, amateur game designer), the producer and consumer classes themselves remain undisturbed.
In this way, games stand in for the traditional news story, editorial cartoon, or flat information graphic. They enact a one-way flow of knowledge or ideas from the knowledgeable to the ignorant, from the journalist to the reader. In allowing the game creation process to escape our scrutiny, our critical focus shifts largely to the mechanics of game play, and all the learning is presumed to take place on that stage of play. Missing from this equation is the process by which the game design itself encodes a body of knowledge with the concomitant question of how that body of knowledge may itself be altered by the design process.


Usually, our research on the connections between games and journalism focuses on digital media objects such as games and infographics
that we think present, model, or teach journalistic endeavor. There are probably
a few people who visit the site expecting there to be commentary on
gaming news, but usually this falls outside our interests and goals;
however, we are interested in the ways that journalists of all colors
can learn from games and procedural literacy. We simply do not have
many concrete examples of this process at work. The past week, though,
has provided us with one such learning experience.
Retired Supreme Court Justice Sandra Day O'Connor lamented in a June
2008 Wired interview that "Only one-third of Americans can name the
three branches of government... but two-thirds can name a judge on
American Idol." Due to her concerns regarding civics education
exemplified in the statement above, the retired justice envisioned an
interactive educational program that would help teach middle school
students about the US government. The first concrete element of this
vision, OurCourts.org, launched in February of 2009, and in August 2009
the website released two free online games: 
Contains LIFE-ENDING SPOILERS for a relatively new game.

